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WorldBranch.cpp

/*
 * Copyright (C) 2004 Ivo Danihelka (ivo@danihelka.net)
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 */
#include "WorldBranch.h"

#include "def-script.h"
#include "Log.h"
#include "Path.h"
#include "LevelNode.h"
#include "LevelStatus.h"
#include "ScriptState.h"
#include "ResDialogPack.h"
#include "LevelDesc.h"
#include "LogicException.h"

#include "worldmap-script.h"

//-----------------------------------------------------------------
WorldBranch::WorldBranch(LevelNode *root)
{
    m_root = root;
    m_ending = NULL;
    m_outPack = NULL;

    m_script->registerFunc("worldmap_addDesc", script_worldmap_addDesc);
    m_script->registerFunc("branch_addNode", script_branch_addNode);
    m_script->registerFunc("branch_setEnding", script_branch_setEnding);
    m_script->registerFunc("node_bestSolution", script_node_bestSolution);
}
//-----------------------------------------------------------------
/**
 * Execute script which will add nodes.
 * @param datafile worldmap file
 * @param outEnding pointer to store ending node. It is not changed when
 * endingNode is set.
 * @param destPack pack to store node descriptions
 * @return root node (can be NULL)
 */
LevelNode *
00045 WorldBranch::parseMap(const Path &datafile, LevelNode **outEnding,
        ResDialogPack *destPack)
{
    m_outPack = destPack;
    scriptInclude(datafile);
    m_outPack = NULL;

    if (m_ending) {
        if (outEnding) {
            *outEnding = m_ending;
        }
        else {
            throw LogicException(ExInfo("cannot export ending node")
                    .addInfo("ending", m_ending->getCodename()));
        }
    }

    if (m_root && m_root->getState() < LevelNode::STATE_OPEN) {
        m_root->setState(LevelNode::STATE_OPEN);
    }
    return m_root;
}
//-----------------------------------------------------------------
    void
WorldBranch::addDesc(const std::string &codename, LevelDesc *desc)
{
    if (m_outPack) {
        m_outPack->addRes(codename, desc);
    }
    else {
        throw LogicException(ExInfo("cannot export level description")
                .addInfo("codename", codename));
    }
}
//-----------------------------------------------------------------
/**
 * Add new node to branch.
 */
void
00084 WorldBranch::addNode(const std::string &parent, LevelNode *new_node,
        bool hidden)
{
    prepareNode(new_node, hidden);
    insertNode(parent, new_node);
}
//-----------------------------------------------------------------
/**
 * Take ending node.
 */
void
00095 WorldBranch::setEnding(LevelNode *new_node)
{
    if (m_ending) {
        delete m_ending;
    }
    m_ending = new_node;
    if (wasSolved(m_ending->getCodename())) {
        m_ending->setState(LevelNode::STATE_SOLVED);
    }
    else {
        m_ending->setState(LevelNode::STATE_OPEN);
    }
    m_ending->setDepth(-1);
}
//-----------------------------------------------------------------
/**
 * Store best solution author.
 * @param codename level codename
 * @param moves number of moves in solution
 * @param author solution author
 */
void
00117 WorldBranch::bestSolution(const std::string &codename, int moves,
                const std::string &author)
{
    LevelNode *node = m_root->findNamed(codename);
    if (node) {
        node->bestSolution(moves, author);
    }
    else {
        throw LogicException(ExInfo("there is no such node")
                .addInfo("codename", codename)
                .addInfo("moves", moves)
                .addInfo("author", author));
    }
}
//-----------------------------------------------------------------
/**
 * Returns true when level will solved in the past.
 */
bool
00136 WorldBranch::wasSolved(const std::string &codename)
{
    Path solved =
        Path::dataReadPath(LevelStatus::getSolutionFilename(codename));
    return solved.exists();
}
//-----------------------------------------------------------------
/**
 * Set node state.
 * @param hidden whether node is start node of hidden branch
 */
    void
00148 WorldBranch::prepareNode(LevelNode *node, bool hidden)
{
    if (wasSolved(node->getCodename())) {
        node->setState(LevelNode::STATE_SOLVED);
    }
    else if (hidden) {
        node->setState(LevelNode::STATE_HIDDEN);
    }
    else {
        node->setState(LevelNode::STATE_FAR);
    }
}
//-----------------------------------------------------------------
/**
 * Insert node as parent child.
 * @throws LogicException when error occurs
 */
void
00166 WorldBranch::insertNode(const std::string &parent, LevelNode *new_node)
{
    try {
        if (parent == "" && m_root) {
            throw LogicException(ExInfo("there is a one root node already")
                    .addInfo("root", m_root->getCodename())
                    .addInfo("new_node", new_node->getCodename()));
        }

        if (m_root) {
            LevelNode *parentNode = m_root->findNamed(parent);
            if (parentNode) {
                parentNode->addChild(new_node);
            }
            else {
                throw LogicException(ExInfo("there is no such parent node")
                        .addInfo("parent", parent)
                        .addInfo("new_node", new_node->getCodename()));
            }
        }
        else {
            if (parent != "") {
                LOG_WARNING(ExInfo("root node should have empty parent")
                        .addInfo("parent", parent)
                        .addInfo("new_node", new_node->getCodename()));
            }
            m_root = new_node;
        }
    }
    catch (...) {
        delete new_node;
        throw;
    }
}


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